AI Insights · Timothy · July 2024
Top 5 Co-op Games on Android in Guatemala: Q2 2024
Discover the performance of the top 5 co-op games on the Android platform in Guatemala for Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 co-op games on the Android platform in Guatemala showcased interesting trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance.
Roblox maintained a strong presence throughout Q2. The game saw weekly revenue peaking at approximately $1.7K in late April, while downloads fluctuated, ending the quarter with a high of 21.2K in the last week of June. Weekly active users consistently increased from around 394K at the start of April to over 421K by the end of June.
Squad Busters had a notable launch at the end of May, with a significant spike in downloads, reaching around 125.8K in its first week. Revenue also surged, peaking at about $1.1K in early June. However, weekly active users saw a sharp decline from a high of 91.7K in its launch week to just 4.8K by the end of the quarter.
Blood Strike - FPS for all experienced steady growth in both downloads and active users. Downloads increased from approximately 7.2K in early April to around 17.6K by the end of June. Weekly active users also saw an upward trend, starting at about 41.2K and reaching nearly 78.5K by the quarter's end. Revenue, however, remained relatively stable, peaking at $478 in mid-April.
Stickman Party 2 3 4 MiniGames showed consistent performance in terms of downloads, with numbers ranging from about 9.1K to 14.3K throughout the quarter. Weekly active users remained stable, fluctuating between 111K and 133K. Revenue for the game was minimal, mostly below $20 per week.
Lastly, Block Craft 3D: Building Game had a varied quarter. Downloads saw a significant dip in late April but recovered to reach around 11.1K by the end of June. Weekly active users followed a similar trend, peaking at about 88.9K in early April before declining and then recovering to 72.1K. Revenue for the game remained low, with a peak of $39 in late May.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.